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Tutorials & Basics

The Tutorials & Basics sections to the left are a great place to start.  The tutorials are simple step-by-step instructions on how to accomplish common tasks, and many include How-To videos.  The Basics is an overview of the d20pro interface and components - perfect for players.  How-to Videos are hosted on Youtube.

Use Search!!
This Online Manual has a powerful Google-based search box in the header (top right).  Please start by typing in keywords for your search.  For example, if you want to know how to create maps, start by typing create maps or just maps into the search box.

If you cannot find your answers here, please hop on over to our Forums, where you can post questions to the community and designers, share your own work with the community, or even hook up with other players for games. http://forums.d20pro.com

Our Philosophy

d20pro is designed to be an expedient tool to help you speed up gameplay and manage online game sessions, but it is NOT a replacement for the GM or player judgement.  It does not enforce rules like movement, attacks per round, attacks of opportunity, reach, or spell use.  There are several reasons behind this decision:
  1. This is not a video game.  d20pro is a campaign tool, and not designed to be a game engine.  Play D&D Online or World of Warcraft if you want a video game.
  2. The rules are very complex.  The D&D rules have many variations and exceptions.  Indeed, it is an exceptions-based game (particularly in 4E), and new expansions are released every few months that give more options to players.  Enforcing rules will simply limit our users to the Core Rulebooks only.
  3. D&D is about house rules.  If you have a house rule that allows an extra action in times of need, then you can simply let a player keep going.
  4. This is a tool used by thinking humans who are friends.  You make judgment calls, redo actions, and so on.  If you skipped a player by mistake, you can let him take 2 turns at once, or maybe you want a creature to be instantly slain by a special weapon - no problem.  D20pro won't get in the way.
To that end, please remember to use d20pro's features ONLY when they would speed up play or make things easier.  For example, you may find that using spell effects for direct damage spells is slower than simply burning through the spell, then applying the damage directly to the unit via the D key.  On the other hand, making a special ability for Rage is easy and saves a lot of headaches, since raging has so many different numerical effects on combat, and it has a duration to track.

Latest Release

  • 3.0 Release Notes


    d20Pro Content Marketplace

    Available by logging in to d20Pro Live, the Content Marketplace is your one stop shop for third-party content.

    Look and Feel Overhaul

    New images, colors have been introduced throughout to make d20Pro more consistent and visually appealing. Creatures on the Map may now have their colored team borders turned off in Options->General. This is useful for overhead minis in particular.

    Revamped Image Chooser

    The Image Chooser has a new layout that should make browsing for images much more enjoyable.

    Individual Dice Rolls

    When rolling multiple dice, the individuals are now shown in addition to the total.

    Map Marker Improvements

    The Map Marker system has been improved. Creation and editing of Markers is now centralized to the Game Tools window and there are new buttons to easily find Markers and use their descriptions as box text. Markers may also be selected from the default mouse mode to easily access them during a game. Markers also now have additional size and shape options.

    Handout Gump Best Fit

    Image handouts now default to a best fit mode.

    Customizable Game Log Colors

    The Game Log now features more color highlighting. These colors may also be customized by modifying the gamelogcolors.txt file found in ~/judge/pref and ~/player/pref. If this file does not exist, run d20Pro as Judge or Player and it will be created. You must restart for changes to this file to take affect. An in app GUI will be released in the near future to make color customization easier.

    Private Message Improvements

    Tells no longer play a chime for all Players to hear.

    Play sound when player talks in character

    Change Elemental Resistance Edit page to more functional Table

    Increased Zoom Levels

    Added more granularity to the Map zooming. This primarily to accommodate more exact alignment of projected maps to 1" squares.

    Character Sheet Additions

      • Alignment
      • XP
      • Dodge AC
      • Class Delete button

    Server Status Page

    When d20Pro is unable to connect to d20Pro Live, a dialog appears that shows the status of the Server. This will help differentiate between a specific connection problem and a widespread one.

    Java 7 Support


    Handout Images Now Handling Case

    Image detection using extensions is now case insensitive.

    Prevent Creation of Map Marker Off Map

    Attempting to create a Marker off the Map will cause it to appear on the nearest edge instead.

    Native File Chooser Hanging [Windows only]

    Due to unforseen problems with a recent Java release that caused the native Windows file chooser to hang, the native mode is no longer the default. Also a confirmation dialog appears when attempting to turn this option on to warn of the potential problem.

    Team Colors Hiding Creature Name

    Alternate colors are used to provide better contrast with dark Team colors.

    Attack Confirmation Negative Value

    Negative value now displays correctly

    Public IP Address Detection

    Now works with the updated whatismyip.com web service.

    New Handout Names

    When creating a new Handout, the name is no longer forced to lowercase.

    Game Log

    The Game Log now shows the first tab on startup instead of the last.
    Rolling damage with dice with 0 sides now appears in Game Log.

    Choose Skill

    Fixed bug when no Skills in skills.txt had the 'Other' category.

    Editing Feats

    The Edit Creature screen now gracefully handles attempts to create a duplicate Feat through the Custom button.
    Posted Dec 21, 2011, 7:43 PM by Daniel Rivera
Showing posts 1 - 1 of 6. View more »

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