This panel is very similar to the Tile Painter panel, with the
exception of a few buttons and number boxes. The tile will expand from
the top left corner.
- Fill: This causes your tile to fill the entire map. This is really
only useful for maps, as basic tiles will become terribly pixelated.
- Show: This button brings the scaled tile to the front, above all other textures or tiles.
- Sink: This drops the scaled tile below other textures or tiles.
Placing an Scaled Image- To place a scaled image, choose the image your library, then click on the map where you want the tile to be. It will initially place it as a 2x2 image, but don't fret.
- If you already have a map image or tile on the map space, you will need to Force Paint by holding the CTRL key while you click.
- To resize a tile you have placed, Right-Click on it and choose Resize. Then set the dimensions you want for it in squares.
- To move a tile into position, simply click and drag it where you want.
Example: So if you want a tile that is 5 wide and 4 high, you choose the image, place the top left corner, then right-click > Resize and type 5 and 4 into the width and height fields. Working with TilesYou can do much more with tiles than place them. Right clicking on a tile gives you these options. - Rotate
- Delete
- Resize
- Bring Forward - brings the tile to the top of the stack of other tiles & images
- Send Back - sends the tile to the bottom of the stack of other tiles & images
- Duplicate
- Visible
- Invisible
|